Hi Antiro, Without screenshots and a working example that illustrates what you think is a problem there isn't much we can do to help you. Filtering has worked from the very early days of the OSG, it's not something that is known to be problematic, you just set the filter values and you're done.
FYI, the OSG example osgtexture2D creates a partial cube rendered with textures and steps through different filter modes on the left hand side wall where the brown/black terrain texture is rendered. When it cycles through to NEAREST, NEAREST you will see a highly pixelated result - zoom into this wall to see texels more clearly. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

