Hi Robertos, setting "texture->setResizeNonPowerOfTwoHint(false);" fixed the problem....
After being stuck on this problem for more than a week I can safely say that I would never have found that without your help. I checked the data after generating the image at which point it was still OK, but found problems when it was sampled in the shader, which is why expected a problem with the sampling. Being new to OSG (and used to pure openGL) I hadn't realized that OSG would be modifying the data before it got to the graphics card so I was looking in the wrong place. So, thanks again! You saved me many more days of hitting my head against the wall! Cheers, antiro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72974#72974 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

