Hi All,

While updating the OpenSceneGraph/NEWS.txt and associated press
release for the 3.6.0 release I spotted an error in the naming of the
osg::ComputeDispatch class.  This class wraps up glDispatchCompute so
to be consistent with the rest of the OSG/GL naming convention this
class should be called osg::DispatchCompute.  To avoid confusion in
the future I've decided to rename this class.  Those small number of
developers using OSG master/3.5.x dev series and that have used the
osg::ComputeDispatch class they will need to rename it in their
applications to get things to compile.  Unfortunately any .osgt/.osgb
files that contain ComputeDispatch entries, you'll need to regenerate
these with the new names as I haven't been able to work out how to
retain backwards compatibility.

I hate doing such changes right before a release but I felt being
consistent is important and better to do the rename before many others
start adopting the incorrectly named class.

Fingers crossed there won't be any breakages in cross platform build
with this change.

The latest changes I've mad to the 3.6 branch are wrapped up in the commit:

    
https://github.com/openscenegraph/OpenSceneGraph/commit/7ab1208c65b4d7fa67cb6031e905d7d67a3b9389

I still plan to tag 3.6.0 today as I'm off on trip tomorrow and won't
have time to do it once I'm away.

Robert.
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