Hi I'm beginning the implementation of my own StandardManipulator and would like to make a classic fps controller. So mouse must stay centered all delta mouse pos be captured However I found out that requestWarpPointer posts a wrapMouse event both in Viewer and GraphicWindows implementations. it leads to duplication of the event (which is not so bad) but more dramatic, it prevent to recenter mouse without trigger an osgevent. Is it a desired behavior?
robertosfield wrote: > HI Michael, > > On 20 December 2012 10:10, michael kapelko < ()> wrote: > > > Can anyone tell me how to set mouse position in OSG?I tried to google it > > up without any success. > > > > viewer.requestWarpPointer(x,y); > > Robert. > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73486#73486 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

