Hi Julian, On 23 April 2018 at 20:13, Julien Valentin <[email protected]> wrote: > I'm beginning the implementation of my own StandardManipulator > and would like to make a classic fps controller. > So mouse must stay centered all delta mouse pos be captured > However I found out that requestWarpPointer posts a wrapMouse event both in > Viewer and GraphicWindows implementations. > it leads to duplication of the event (which is not so bad) but more dramatic, > it prevent to recenter mouse without trigger an osgevent. > Is it a desired behavior?
Yes. If the mouse moves you want objects that depend upon mouse position to wake up to the fact that it's moved using an event. I can't work out what the problem you are having. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

