Hi Julian,

On 23 April 2018 at 20:13, Julien Valentin <[email protected]> wrote:
> I'm beginning the implementation of my own StandardManipulator
> and would like to make a classic fps controller.
> So mouse must stay centered all delta mouse pos be captured
> However I found out that requestWarpPointer posts a wrapMouse event both in 
> Viewer and GraphicWindows implementations.
> it leads to duplication of the event (which is not so bad) but more dramatic, 
> it prevent to recenter mouse without trigger an osgevent.
> Is it a desired behavior?

Yes.  If the mouse moves you want objects that depend upon mouse
position to wake up to the fact that it's moved using an event.

I can't work out what the problem you are having.

Robert.
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