Hi,

We create an osg::Texture2D based on the PNG file that we read. How do we  
create a graphics context on that texture memory so that we can render into 
that memory and then re-save the PNG later.
All this has to be implemented without opening a graphics window.

Is it possible to do this in osg? If yes please point me towards some 
links/documentation if available as i have not found anything helpful in the 
osg forum/google yet.

Thanks in Advance!

Cheers,
Srinivas

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73494#73494





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to