Hi, We create an osg::Texture2D based on the PNG file that we read. How do we create a graphics context on that texture memory so that we can render into that memory and then re-save the PNG later. All this has to be implemented without opening a graphics window.
Is it possible to do this in osg? If yes please point me towards some links/documentation if available as i have not found anything helpful in the osg forum/google yet. Thanks in Advance! Cheers, Srinivas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73494#73494 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

