Hi Guojiang, On 26 April 2018 at 02:27, Guojiang Zheng <[email protected]> wrote: > Thank you for your reply! I develop my activex control using osg3.5.10 > and osgearth2.9,compiling with x86.I use the activex in web application or C# > Winform application. I use a smarth3d oblique osgb mesh data,20GB.My computer > is Alienware,32GB RAM.My application use less than 1GB RAM when accessing the > mesh data.
There are too many application specific things in the mix for others to be able to help you much. The best we can do is provide general programming advice on how to hunt down bugs. My first suggestion would be to create a small C++ application that creates a osgViewer with it's native windowing and then load your data with it. If this crashes still then it should be much easier to home in on the crash, and if it looks like a bug in osgEarth or the OSG then you will be able to share the data and the small application so that others can reproduce the problem and help fix it. If you don' get the crash with the C++ application then at least you know that problem is coming from the ActiveX/C# stuff you are embedding things within. You are on your own with debugging this stuff as this has has nothing to do with the OSG, the OSG doesn't not officially or unofficial support ActiveX or C#. Another thing worth doing is moving to the stable version of the OSG as now the OSG-3.6.0 stable release is out the 3.5.x developer releases are no longer supported. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

