Hi, Robert.

> that's even bigger an own goal as large as the one that Apple did to 
> themselves.

Can you please clarify what Apple did?

On 4 June 2018 at 11:42, Robert Osfield <[email protected]> wrote:
> Hi MT, (Mean Taipan, is that you're real name? You go by Mean? Sorry
> but it's hard to assume that you are older than 6... if you are 6,
> awesome, if you're not, ouch perhaps you should start communicating
> with a form near to your actual age as your probably aren't conveying
> the right tone/image.)
>
> If GTK is dropping non GL core profile support, than wow, that's even
> bigger an own goal as large as the one that Apple did to themselves.
> One of the biggest value adds of GL is backwards/forwards
> compatibility so to just discard this is a stupid decision.
>
> How to get around it, on the OSG side the only thing you'll be able to
> do with a GTK created core profile GL context is build it against
> GLCORE from the ground up and just uses shaders in your application
> like you now have to do under OSX.
>
> The other alternative is to create your own graphics context on a Gtk
> widget.  I have no clue how to do this as I'm no Gtk user
>
> Finally you could just ditch Gtk and use an Windowing API that doesn't
> shoot itself in the foot.
>
> Cheers,
> Robert.
>
>
>
> On 1 June 2018 at 23:11, Mean Taipan <[email protected]> wrote:
>> Hi all,
>>
>> First, a bit of background, then some questions:
>>
>> My company has a machine controller application that I wrote that uses OSG 
>> for rendering machine status into a Gtk widget using the (old) gtkglext 
>> library.  This worked up to about Gtk 3.10 (Ubuntu 14.04), but since we are 
>> being forced to upgrade to Gtk 3.18 (Ubuntu 16.04) our old hack doesn't work.
>>
>> gtkglext is no longer supported, and in their wisdom the gtk developers are 
>> dragging us all kicking and screaming into the OpenGL 3.2 world, forcing us 
>> to use "core profile" (whatever that is).  We now have to use GLArea widget, 
>> which is basically no problem, except that running OSG from the 'render' 
>> callback does nothing except draw the background color and then issue a 
>> bunch of
>>
>>   detected OpenGL error 'invalid operation' (blah blah)
>>
>> messages.
>>
>> So the questions are:
>>
>> 1 - is there any way to coax OSG to emit only this new-fangled core profile 
>> calls when we call Viewer::frame() from within the Gtk GLArea widget render 
>> callback?
>>
>> 2 - failing that, is it possible to fool GLArea by (for example) getting OSG 
>> to render into a buffer, using good old glBegin/End that's now a no-no, then 
>> somehow getting that buffer to the GLArea context using the sanctioned 
>> commands?
>>
>> 3 - has anyone out there got OSG rendering to Gtk GLArea, and willing to 
>> share code?  (I can't believe nobody is doing this, but the google is 
>> surprisingly unhelpful).
>>
>> Regards,
>> MT
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=73920#73920
>>
>>
>>
>>
>>
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