Hi Lionel, as this seems to be a driver issue, the operating system and driver version info would be useful to compare. Regards, Laurens.
On Mon, Jun 11, 2018 at 3:01 PM, Lionel Lagarde <lionel.laga...@oktal-se.fr> wrote: > Hi, > > We have a set of products based on OSG that run well on common hardware. > > Recently a customer bought a NVidia Titan Xp. Our software do not work on > this graphics card. > The software do not crash, it stop responding to any event. > > The software is always stuck in the middle of a glGenTexture call > (osg::Texture2D::apply). > > We use OSG 3.0.1 but I tested with OSG 3.6.1 and the 2 have the same issue > > Other graphics tools, like COIN based software or the demos that come with > GPU Caps Viewer work fine. > > The behavior is reproducible using the command "osgviewer cow.osg", and > display the rendering stats using "s". > The stats use text, that use textures for the glyph of the characters. The > GL function used to reserve the texture > ID (which I think is a pure CPU/driver job) never returns. > > I wonder if somebody that have a Titan Xp (I know it is a very rare and > useless card, a 1080 Ti does the job pretty well) have a similar issue > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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