Hi All,

I was digging through the CameraManipulator code and came across the init 
function. I noticed it runs a few times during scene setup, and after looking 
into the code I see the following:


Code:

        /**
        Start/restart the manipulator.
        FIXME: what does this actually mean? Provide examples.
        */
        virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {}




Does anybody have the update documentation or perhaps some notes on when / how 
the init function is being called?

Thanks, Sam[/code]

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http://forum.openscenegraph.org/viewtopic.php?p=74429#74429





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