Hi Sam, I have just checked the history of CameraMaipulator, I must have missed this the addition of FIXME back in.
Date: Wed Aug 28 14:27:18 2002 +0000 Updates, from Neil Salter, to comments etc to osgGA which add better explanations of how each of the classes operates. I think this was more a note to self, from the author, Neil who wrote it to come back and add further clarification beyond "State/restart the manipulator" which is what he put it when he first wrote it, I'm note sure why there is a need for any further information beyond "Start/restart the manipulator", the init() function is just a hook to enable CameraManipulator subclasses to initialize themselves. I will remove the FIXME. Robert. On Mon, 30 Jul 2018 at 21:48, Sam Brkopac <brko...@gmail.com> wrote: > > Hi All, > > I was digging through the CameraManipulator code and came across the init > function. I noticed it runs a few times during scene setup, and after looking > into the code I see the following: > > > Code: > > /** > Start/restart the manipulator. > FIXME: what does this actually mean? Provide examples. > */ > virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {} > > > > > Does anybody have the update documentation or perhaps some notes on when / > how the init function is being called? > > Thanks, Sam[/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74429#74429 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org