Hi, I am recently encountered an interesting problem. I am trying to add shadow to a scene embedded in osgViewer::GraphicsWindowEmbedded. Most of shadow algorithms are working fine if i use osg::Viewer only. However, if I use them in GraphicsWindowEmbedded, nothing will be displayed.
The setting code would be: _mGraphicsWindow = new osgViewer::GraphicsWindowEmbedded( this->x(), this->y(), this->width(), this->height() ); osg::Camera* camera = new osg::Camera; camera->setViewport( 0, 0, this->width(), this->height() ); camera->setClearColor( osg::Vec4( 0.9f, 0.9f, 1.f, 1.f ) ); float aspectRatio = static_cast<float>( this->width()) / static_cast<float>( this->height() ); camera->setProjectionMatrixAsPerspective( 30.f, aspectRatio, 1.f, 1000.f ); camera->setGraphicsContext( _mGraphicsWindow ); If i override the shadow and assign the graphiccontext to the shadow camera, the scene can be rendered, but all in black. Thank you for any help! Cheers, Cong ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74522#74522 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org