Hi Robert

Thanks very much for your reply. I check the osgQt after your suggestion, I 
know the problem now. However, it still doesn't work after I add gl_back. As it 
is not high priority, I will implement shadow myself later. 


robertosfield wrote:
> On Thu, 16 Aug 2018 at 09:29, Cong Ye <> wrote:
> 
> > I am currently using the osgShadow NodeKist. It only works when I use 
> > osgViewer as default graphics context. Now the case is, I have to assign a 
> > third party graphics context to the main camera as we are using a Qt Gui 
> > for buttons etc. After I assign osgViewer::GraphicsWindowEmbedded to the 
> > main camera, the scene cannot be drawn. Only clear color is displayed. So I 
> > assume that since the graphics context has been changed, do i have to 
> > specify where the shadow texture need to be binded?
> > 
> 
> There isn't any special you need to do with osgShadow, it'll be
> looking after itself.
> 
> The problem you have is mostly likely down to the issues with the Qt
> integration, and using osgShadow isn't revelling this exisiting
> problem rather than causing it.
> 
> My best guess is that you haven't set the Draw/ReadBuffers correctly
> for you viewer level Cameras.
> 
> If this doesn't work then please think about using osgQt.
> 
> Robert.
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74620#74620





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to