Hi, I have two compute shader and i need that second cs must wait until first cs finished his work. Do i have to use memory barriers between each dispatch compute invocation? How can i invoke glMemoryBarrier in openscenegraph?
Thank you! Cheers, Tyler ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74964#74964 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

