sergio2k18 wrote: > > I have two compute shader and i need that second cs must wait until first cs > finished his work. Do i have to use memory barriers between each dispatch > compute invocation? How can i invoke glMemoryBarrier in openscenegraph? >
You certainly should use memory barrier in this case. In osggpucull example there is InvokeMemoryBarrier draw callback, that you may connect to your osg::DispatchCompute. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74966#74966 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org