Hi Marlin, On Thu, 27 Sep 2018 at 19:30, Rowley, Marlin R <marlin.r.row...@lmco.com> wrote:
> Is there a way to examine variable values in shader code? I can’t figure > out this problem that we are having unless I can see the values in the > shaders. > To pass data into shaders you have use a combination of uniforms (osg::Unfiorm), textures (osg::Textre*) and vertex attributes. With recent 3.4.x onwards you also have the option of passing in constants via #prama(tic) shader composition system that passes #define values into the compilation of shaders. Shaders are a big topic so it's impossible for me to give you a full guide, there are plenty of reosurces online about GLSL shaders, within the OSG search for uses of osg::Program, osg::Shader, osg::Uniform. Robert.
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