Thanks, I'll look into that.

----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
[email protected]

-----Original Message-----
From: Sebastian Messerschmidt <[email protected]> 
Sent: Friday, September 28, 2018 2:00 AM
To: OpenSceneGraph Users <[email protected]>; Rowley, Marlin R 
(US) <[email protected]>
Subject: EXTERNAL: Re: [osg-users] Value of a variable in shaders?

Hi,

Usually you can use the output-colors in case of a fragment shader to inspect 
the values per fragment. Rendering to a texture and inspecting the values in 
the image is also an option.

Another approach to display incoming/per state values is this nifty shader:

http://mew.cx/drawtext/drawtext.html

Appart from this, in case you're using a modern Nvidia-GPU and
Visual-Studio:

https://developer.nvidia.com/nsight-visual-studio-edition

Cheers
Sebastian



Am 27.09.2018 um 20:14 schrieb Rowley, Marlin R:
> All,
> 
> Is there a way to examine variable values in shader code? I cant 
> figure out this problem that we are having unless I can see the values 
> in the shaders.
> 
> Any help would be appreciated
> 
> ----------------------------------------
> 
> Marlin Rowley
> 
> Software Engineer, Staff
> 
> cid:[email protected]
> 
> /Missiles and Fire Control/
> 
> 972-603-1931 (office)
> 
> 214-926-0622 (mobile)
> 
> [email protected] <mailto:[email protected]>
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org
> 
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