When I try to attach a TextureBuffer texture to a camera via the attach method I get the error:

"Error: FrameBufferAttachment::FrameBufferAttachment(Camera::Attachment&) passed an unrecognised Texture type."

FrameBufferAttachment(Camera::Attachment& attachment) has no case for a TextureBuffer.   Is this just an oversight, or am I missing something?

Thanks,
Rob
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