-Having obtained the most recent, stable version of the OSG library online as 64 bit Windows style .dll files, I need an enhanced way to load the C++ classes and filenames involved.
-How can I load OSG classes into C++ exactly as though they were other source files, brought into namespace via a #include statement? -Is there a general and enhanced way to do this, which allows me to avoid explicit loading via things such as windows.h, for example? -Will this "OSG class loader" in fact work for any C++ class in any 64 bit .dll file under Windows? Happy New Year!
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