-Having obtained the most recent, stable version of the OSG
library online as 64 bit Windows style .dll files,
I need an enhanced way to load the C++ classes and filenames
involved.

-How can I load OSG classes into C++ exactly as though they
were other source files, brought into namespace via a #include statement?

-Is there a general and enhanced way to do this, which allows me to avoid
explicit loading via things such as windows.h, for example?

-Will this "OSG class loader" in fact work for any C++ class in any 64 bit .dll 
file
under Windows?

Happy New Year!
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