Well, it's hard to say because I don't really know how you are doing it now, but it seems to me like you're spending a lot of effort rotating and positioning each text element individually. Normally, I don't go through that process.
Normally, I make a hierarchy of a few groups, each with various children individually positioned. Then, I can adjust the overall position and rotation of the whole set by applying position and rotation transforms to the Group node, not to each text or other sub-element. >From your description (maybe I misinterpreted what you were saying) it didn't sound like you were doing it this way, and I worried that you were making unnecessary work for yourself as a result. On Mon, Jan 7, 2019 at 8:40 AM Nebi Sarikaya <neb...@gmail.com> wrote: > Hi Chris; > > Can you be more specific on "I usually put all of the text and HUD > elements into a group and position them relative to the group and then > rotate and shift that group. All the sub-children will rotate properly. " ? > > Thank you! > > Cheers, > Nebi > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75394#75394 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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