Hi Omar,

I tried to run your example, but didn't succeed with compilation. I guess I am 
missing a step in compilation of OSG. Do you have any additional hints on that?

I also adapted our particle simulation (still based on OSG 3.4) to use an EGL 
context similiar to how you did it, everything compiles fine, but segFaults 
during the GL calls. (compiled OSG with added -lEGL, however it does not seem 
to make a difference)

Cheers,
Roy

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