Hi Roy, as promissed. See attached
On Tue, Jun 18, 2019 at 9:58 PM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Roy, > > I am not on Linux box at the moment but as I can recall I had to link > against the NVIDIA libraries, for OpenGL and for the GLdispatch. No idea > how this works on Windows. Tomorrow from work I can send you the whole > working project > > On Tue, Jun 18, 2019 at 6:27 PM Roy Lichtenheldt <roy.lichtenhe...@dlr.de> > wrote: > >> Hi Nick, >> >> I got exactly the same stack trace you got on running my example - I >> tried linking explicitly to EGL, GLdispatch and OpenGL, but it seems I got >> that wrong. Any hints (or possibly an adapted cmakeLists ;-) )? >> >> Thank you! >> >> Cheers, >> Roy >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=76300#76300 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > -- > trajce nikolov nick > -- trajce nikolov nick
SET(TARGET_SRC osgviewer.cpp ) LINK_DIRECTORIES(/usr/lib/nvidia-384/) SET(TARGET_COMMON_LIBRARIES OpenThreads osg osgDB osgUtil osgGA osgViewer osgText ) SETUP_APPLICATION(osgviewer) TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} EGL GLdispatch OpenGL)
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