Awesome! On Tue, Apr 30, 2019 at 8:14 AM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote:
> me again :) > > I had to re-read what Omar wrote in this thread. To make it work you > really need to link explicitly to EGL, GLdispatch and OpenGL. All works now > > Thanks Omar and Chris! > > On Tue, Apr 30, 2019 at 7:38 AM Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> we are back on this issue now days. I have tried the osgEGL project from >> guthub and I am having the same problem I had before. Crash .. Here is the >> stack trace. Any clue? >> >> 0 glGetString 0x7ffff62ccae9 >> 1 osg::State::initializeExtensionProcs() 0x7ffff6d1e3ed >> 2 osg::GraphicsContext::makeCurrent() 0x7ffff6c2a4f2 >> 3 osg::GraphicsThread::run() 0x7ffff6c30117 >> 4 OpenThreads::ThreadPrivateActions::StartThread(void *) >> 0x7ffff6873375 >> 5 start_thread >> /usr/lib/debug/.build-id/b1/7c21299099640a6d863e423d99265824e7bb16.debug >> 333 0x7ffff48d46ba >> 6 clone /usr/lib/debug/lib/x86_64-linux-gnu/libc-2.23.so 109 >> 0x7ffff599741d >> >> >> >> >> On Fri, Jan 25, 2019 at 9:47 AM Omar Álvarez <omar.alva...@cinfo.es> >> wrote: >> >>> I have created a small repo with my changes based on your code. I will >>> try to update the readme today, but compiling it is pretty straightforward. >>> >>> https://github.com/omaralvarez/osgEGL >>> >>> I still need to clean up the code and see what is going on with the >>> warnings, but it looks like it is working properly with the OSG master >>> branch. >>> >>> El jue., 24 ene. 2019 a las 23:49, Trajce Nikolov NICK (< >>> trajce.nikolov.n...@gmail.com>) escribió: >>> >>>> Hi, >>>> >>>> here is how far we have got (not too far but I think it is in the right >>>> direction). Let see if you have some >>>> >>>> On Thu, Jan 24, 2019 at 12:06 AM Omar Álvarez <omar.alva...@cinfo.es> >>>> wrote: >>>> >>>>> Hi, >>>>> >>>>> Sounds good. Tomorrow morning I will compile it. I will probably also >>>>> make some changes in how GL is used in CMake since to make EGL work you >>>>> need to link to GLVND GL. Thanks for the tips to get OSG to compile. >>>>> >>>>> If you have some code already I will gladly take a look and see if I >>>>> can make it work. I’ll be happy to share my findings with everybody. If >>>>> everything goes ok we should have a working example and maybe a tutorial. >>>>> Do you have a github repo? >>>>> >>>>> Regards, >>>>> >>>>> Omar. >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>> >>>> >>>> -- >>>> trajce nikolov nick >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> -- >> trajce nikolov nick >> > > > -- > trajce nikolov nick > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org