Hi, I use OpenSceneGraph and I want to use some features of OpenGL 3.3 and the Core profile. I compiled OpenSceneGraph with the option -DOPENGL_PROFILE=GL3. I got the features I wanted, however, some features of OSG do not work anymore, as lighting with osg::Light, osg::LineWidth, osg::LineStipple on so on.
I know OSG is mainly built uppon GL2 features, and that Fixed Function Pipeline is not available in core profile, but I expected for "basic" features as light or lines to work. It the support of those features in Core profile is planned? Or do I have to implement shaders myself? Or are there any existing implementation? Thank you for your time, Hugo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75846#75846 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

