core gl 3 have deprecated lot of stuff (including fixed pipeline lighting and material) . Some basic fixed features have been emulated because there are kinda required to render (fixed pipeline matrices), but lighting didn't. You can contribute on that (follow State::useModelViewAndProjectionUniforms to see how deprecated matrices have been emulated)
PS:glLineWidth requires GL_LINE_SMOOTH to be enable... cheers Hugal31 wrote: > Hi, > > I use OpenSceneGraph and I want to use some features of OpenGL 3.3 and the > Core profile. I compiled OpenSceneGraph with the option -DOPENGL_PROFILE=GL3. > I got the features I wanted, however, some features of OSG do not work > anymore, as lighting with osg::Light, osg::LineWidth, osg::LineStipple on so > on. > > I know OSG is mainly built uppon GL2 features, and that Fixed Function > Pipeline is not available in core profile, but I expected for "basic" > features as light or lines to work. > > It the support of those features in Core profile is planned? Or do I have to > implement shaders myself? Or are there any existing implementation? > > > Thank you for your time, > Hugo ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75861#75861 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

