Dear Robert, what is the correct order of the calls I have to made? : a) Context detroyed b) call releaseGLObjects. This required a state argument. Which state do I have to put in here? Is it sufficient to call this on the root node of my scene graph? c) what about osg::flushAllDeletedGLObjects? Is this called automatically?
Or do I have to call releaseGlObjects BEFORE the context is destroyed? Sorry for asking these probably stupid questions. What would be a more standard way of doing things (on android)? Is a context loss so exotic? Regarding VSG: I'd really love playing around with Vulkan. Unfortunately, two things are making me to stick to OpenGL: 1) Vulkan requires Android 8. Therefore, many phones would not be supported. 2) Not enough time to get into Vulkan at the moment :( I actually don't need much features, so VSG might be nice in future: - Geometry creation from own tesselations - Edge/Line rendering - Picking / Intersections - Custom Shaders - Text Nodes Martin _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

