Hi Chris, thanks for pointing me to the right direction. Unfortunately, it didn't work as expected, probably because I still don't get things right in my head ;)
However, I found a workaround that works quite well: I simply destroy my viewer before I get a context loss. I can still keep my scene so everything looks as before leaving the app. When going back into the application, I simply create a new viewer and everything works smooth :) Best regards, Martin Am Mi., 24. Juli 2019 um 03:28 Uhr schrieb Chris Djali <krizdj...@gmail.com>: > > Hi, > > You can't release objects that belong to a destroyed context, so you > definitely need to call all the releaseGLObjects methods before the context > is destroyed. You shouldn't need to call it on the root node provided the > root node is still attached to the viewer when the viewer and context are > destroyed, as the normal viewer does this for you. > > You need to give the state associated with the context that's being destroyed > if you just want to clear GL objects for that context. If you're fine > deleting things from every context (e.g. because you've only got one context > or destroy them all at once) you can just pass a null pointer, and it'll do > it for all contexts. > > flushAllDeletedGLObjects gets called automatically unless you're using a > weird viewer (which is possible given that you're using Android, but I'd > guess it isn't happening). > > > > If I were in your situation, if you're loading fonts from files, I'd try > calling releaseGLObjects on the object cache > (osgDB::Registry::instance()->getObjectCache()->releaseGLObjects();) right > before the context is closed, and if you're letting OSG use its default font, > I'd do the default font instead > (osgText::Font::getDefaultFont()->releaseGLObjects();). If either of these > helps, then the problem is what I think it is. I've not looked at the Android > examples, so I don't know where you'd put the call, though. > > > Cheers, > Chris > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76475#76475 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org