Hi all,
Has anyone using OSX noticed that the osgslice example does not build? This
prevents OSG from building on OSX out of the box. I'm currently using OSX
10.14.6 & XCode 10.3, but it's been happening for over a year now.
Code:
[100%] Linking CXX executable ../../bin/osgslice
Undefined symbols for architecture x86_64:
"_graphicswindow_Carbon", referenced from:
__GLOBAL__sub_I_osgslice.cpp in osgslice.cpp.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [bin/osgslice] Error 1
make[2]: *** [examples/osgslice/CMakeFiles/example_osgslice.dir/all] Error 2
make[1]: *** [examples/osgslice/CMakeFiles/example_osgslice.dir/rule] Error 2
make: *** [example_osgslice] Error 2
I usually circumvent this by just commenting out the osgslice example in
examples/CMakeLists.txt . Does anyone else approach this differently?
Thanks,
Ravi
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76656#76656
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