Hi Robert,
The reference comes from include/osgViewer/GraphicsWindow near the end of
the file:
USE_GRAPICSWINDOW_IMPLEMENTATION(Carbon)

I've created a pull request with a possible fix here
<https://github.com/openscenegraph/OpenSceneGraph/pull/837>; however
- I dont have an apple so I can't test anything
- I got unsure if it's possible to build with mutiple windowing systems,
and whether we should prefer cocoa if available.

On the other hand my PR will fix the build on modern apple systems without
making the build impossible on carbon systems. I don't know if the carbon
system is used anyway; the current master tree will probably not link the
osgSlice example when building with the carbon windowing system.
Laurens.

On Wed, Sep 11, 2019 at 9:54 AM Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Ravi,
>
> On Tue, 10 Sep 2019 at 16:34, Ravi Mathur <ravid...@utexas.edu> wrote:
>
>> I've tried on OSG 3.6.3 and 3.6.4. You can see from the error I posted
>> that it's because of the Carbon graphics window type, which hasn't existed
>> on osx for some time. Might be that other Mac OSG users are on older osx
>> versions.
>>
>
> I have a quick look through osgslice and couldn't see any reference to
> platform specific windowing.  Where is the reference to Carbon coming from?
>
> Robert.
>
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