Thank you AnyOldName3! Calling 
pMaterial->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE) allowed me to use a 
color array on my geometry and set the shininess as well, just like I wanted to.

I really appreciate your help!

Thank you,
Erik

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76740#76740





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