Thank you AnyOldName3! Calling pMaterial->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE) allowed me to use a color array on my geometry and set the shininess as well, just like I wanted to.
I really appreciate your help! Thank you, Erik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76740#76740 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org