Hello! I have a Geometry on whose state set I used to set a material that I made shiny via osg::Material::setShininess(). The problem is that now I have the need to set various colors across the geometry. I tried doing this with the geometry's color array, but that approach didn't work unless I stopped setting a material on the geometry's state set.
I understand the logic here, that a material should override a color array, but I'm curious if there's some other way to make the geometry shiny now that I can't set a material on its state set? I hope my question is clear but please let me know otherwise. Thank you! Cheers, Erik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76677#76677 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org