Hi,

The name texUnit0 comes from the shader, which you're providing. The texture 
unit index (which my example snippet sets to 0) comes from your scene graph, 
which you said came from osgOcean, and will almost certainly be 0 for a diffuse 
map. If I was trying to check that, I'd run the application through APITrace 
and see which units have textures bound to them during the draw calls for the 
meshes I'm interested in, but that might not be the simplest approach.

Cheers,
Chris

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http://forum.openscenegraph.org/viewtopic.php?p=76795#76795





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