AnyOldName3 wrote: > Hi, > > The name texUnit0 comes from the shader, which you're providing. The texture > unit index (which my example snippet sets to 0) comes from your scene graph, > which you said came from osgOcean, and will almost certainly be 0 for a > diffuse map. If I was trying to check that, I'd run the application through > APITrace and see which units have textures bound to them during the draw > calls for the meshes I'm interested in, but that might not be the simplest > approach. > > Cheers, > Chris
Chris, I've achieved an improvement, using your approach. I've looking for a variable on osgocean and find uTextureMap. But, some textures on the model wasn't loaded yet. It isn't correct yet but is a little step forward. Thanks a lot. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76796#76796 Attachments: http://forum.openscenegraph.org//files/captura_de_tela_de_2019_10_07_10_35_58_121.png _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org