Hi,

I am creating a simple coordinate system and trying to use the osg text for 
axis labelling and tick information. This is the settings i use for creating 
the text 



Code:

OsgText2D::OsgText2D() :
textGeode_(new osg::Geode),
osgText_(new osgText::Text)

{
osgText_->setFont("media/fonts/Roboto-Light.ttf");
osgText_->setText("Sphere");

textNode_ = new osg::PositionAttitudeTransform;
textGeode_->setDataVariance(osg::Object::DYNAMIC);
osgText_->setDataVariance(osg::Object::DYNAMIC);
textNode_->addChild(textGeode_);
textNode_->setPosition(osg::Vec3f(0.f,0.f,0.f));

textType_ = GI::TextType::TEXT_3D;

osgText_->setFontResolution(40, 40);
osgText_->setEnableDepthWrites(false);
osgText_->setDrawMode(osgText::Text::TEXT);
textGeode_->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, 
osg::StateAttribute::OFF);

osg::DisplaySettings::instance()->setTextShaderTechnique("NO_TEXT_SHADER");
osgText_->setCharacterSize(30);
osgText_->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
osgText_->setAutoRotateToScreen(true);

osgText_->setText("xyz");

textGeode_->getStateSet()->setRenderBinToInherit();

osgText_->setColor(osg::Vec4(0.f,0.f,0.f,1.f));
//osgText_->setBackdropType(osgText::Text::OUTLINE);
//osgText_->setBackdropColor(osg::Vec4(0.0, 0.0, 0.0, 0.0));
osgText_->setBoundingBoxColor(osg::Vec4(0.0,0.0,0.0,0.0));

textGeode_->addDrawable(osgText_);
}




And this is the output i recieve 

https://imgur.com/a/MgeXSB4

As you can see the quality is very poor. I've been trying all settings i can 
find and the only solution i've found is to to activate the backdrop with 
outline in black, but its very ugly to have a black outline on the text so i 
would like to solve it better. Any tips on how to improve this?

Thanks in advance

Best regards Dan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76914#76914





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