>
> Hi Robert !
>

I just want to bump this to tell the issue have been resolved. On the last 
code snippet i posted you can see i create a new camera, set the graphics 
context and set the viewers camera to this one. This was what caused the 
issue and when i instead extracted the associated camera directly from the 
viewer and set the graphics context it solved the issue. I'm not exactly 
sure why this is happening, maybe you understand that better then me :) But 
its definitely the reason causing the bug

//Regards Dan  

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