Hi

Yes, I was thinking that as well.
Tomorrow I will try using an older version of VS

Il giorno gio 13 feb 2020 alle ore 18:23 OpenSceneGraph Users <
[email protected]> ha scritto:

> Hi Luca,
>
>
>
> Building an old version of OSG with a relatively new compiler will provoke
> these errors. Can’t you build with an older compiler toolset?
>
>
>
> Cheers
>
> Sebastian
>
>
>
> *From:* osg-users <[email protected]> *On Behalf
> Of *OpenSceneGraph Users
> *Sent:* Donnerstag, 13. Februar 2020 17:38
> *To:* [email protected]
> *Cc:* OpenSceneGraph Users <[email protected]>
> *Subject:* Re: [osg-users] OSG 3.0.1 Windows Binaries
>
>
>
> std::min / std::max undefined -> solved adding #include <algorithm> at the
> beginning of a couple of files
>
> min and max not defined -> solved changing them in std::min and std:: max
> and adding the same header
>
> if(getline(x, y) == 0) error -> it should be if (stream.fail())
>
>
>
> right now it's building again, but I'm sure I will face some other error :/
>
> I just switched from VS2017 to VS 2019, just in case...
>
>
>
> Il giorno gio 13 feb 2020 alle ore 17:33 Chris Hanson <
> [email protected]> ha scritto:
>
> That's pretty old. What are you struggling with trying to compile it
> yourself?
>
>
>
> On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users <
> [email protected]> wrote:
>
> Hi all
>
>
>
> I need to use OSG 3.0.1 in order to be compatible with some legacy app.
>
> I cannot find anywhere the precompiled binaries for Windows, and
> unfortunately I am struggling to compile it on my own with Visual Studio.
>
>
>
> Does anyone has such binaries to share, or can point where they can be
> downloaded?
>
>
>
> Thanks
>
> Regards
>
>
>
> Luca
>
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