Thank you for your questions, Do you mean to use this setUseVertexAttributeAliasing(true) only in GL version that only supports shaders ?
在2020年10月16日星期五 UTC+8 下午4:38:34<OpenSceneGraph Users> 写道: > Hi ? > > OpenGL and OSG strandles and old fixed function pipeline era and shaders. > You can select a pure shaders subset of OpenGL at compile time and runtime, > and you can also toggle on/off some mappings the OSG provide between the > GL2.x GLSL built in variables and osg_ equivalents useful for > GLES2.x/GL3.x+. > > The scene graphs you build for each of these scenarios will need to be > different - you can't use fixed function pipeline state with a GL version > that only supports shaders. I know nothing about your particular .ive but > my best guess is that it's not compatible with the subset of OpenGL you > selecting. > > Robert. > > On Fri, 16 Oct 2020 at 03:55, OpenSceneGraph Users < > [email protected]> wrote: > >> env is system Win10 ,osg 3.6.4, osgearth 2.10.0,GTX1660 TI >> >> Why is there an error in the model texture display when this function is >> turn on? >> >> const int width( 800 ), height( 450 ); >> const std::string version( "4.3" ); >> osg::ref_ptr< osg::GraphicsContext::Traits > traits = new >> osg::GraphicsContext::Traits(); >> traits->x = 20; traits->y = 30; >> traits->width = width; traits->height = height; >> traits->windowDecoration = true; >> traits->doubleBuffer = true; >> traits->glContextVersion = version; >> traits->readDISPLAY(); >> traits->setUndefinedScreenDetailsToDefaultScreen(); >> osg::ref_ptr< osg::GraphicsContext > gc = >> osg::GraphicsContext::createGraphicsContext( traits.get() ); >> if( !gc.valid() ) >> { >> osg::notify( osg::FATAL ) << "Unable to create OpenGL v" << >> version << " context." << std::endl; >> return( 1 ); >> } >> [image: Q20201012125957.png] >> >> -- >> You received this message because you are subscribed to the Google Groups >> "OpenSceneGraph Users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/osg-users/8f6c8efb-d2ee-46f3-a85c-3957fea0c828n%40googlegroups.com >> >> <https://groups.google.com/d/msgid/osg-users/8f6c8efb-d2ee-46f3-a85c-3957fea0c828n%40googlegroups.com?utm_medium=email&utm_source=footer> >> . >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/651b3432-80b6-4eb9-a047-eee2eec94b60n%40googlegroups.com.
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