On Sat, 17 Oct 2020 at 18:15, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote:
> Thank you for your questions, Do you mean to use this > setUseVertexAttributeAliasing(true) only in GL version that only supports > shaders ? > Vertex aliasing only affects scene graphs that use shaders, they don't affect the OpenGl fixed function pipeline. The OSG tests for shader support at runtime so even older versions of OpenGL prior to GL2 can use shaders. However, if you build against GL core profile or GLES2.x of greater then there is no fixed function pipeline so all OSG usage will need to use shaders. Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.22178.1603029508.3540.osg-users-openscenegraph.org%40lists.openscenegraph.org.
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