My working environment is closed and I cannot provide complete code.
Does the geometry of triangles primitives rendered in Shader 330 version lack any properties? 在2020年12月5日星期六 UTC+8 上午7:37:28<OpenSceneGraph Users> 写道: > I doubt anyone will be able to help given the information. You are diving > into providing snippet of code and a screenshot with almost no context. > > It's far better to take a step back and explain what you are doing with > your application from a high level to give the context, then explain what > you are trying to do and what looks to be going wrong. Describe what > you've looked so far. Providing some background on your level of > experience with the OSG/osgEarth/OpenGL etc. would be useful for. > > Once others know a bit more about the issue and what type of support you > might need we'll be to start providing directions. However, if the issues > you are seeing are presented in a way that is next to impossible to know > how to answer you shouldn;t expect answers as we don't have magical powers. > > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/191bc6e1-b4b3-4d3b-9d52-af5e1228c0bbn%40googlegroups.com.
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

