i find this setUseVertexAttributeAliasing  must be set in Osg when using 
higher versions of Shader.  Otherwise it won't work

  gc->getState()->setUseVertexAttributeAliasing(true);

在2020年12月5日星期六 UTC+8 下午5:22:22<OpenSceneGraph Users> 写道:

> On Sat, 5 Dec 2020 at 04:31, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org> wrote:
>
>> My working environment is closed and I cannot provide complete code.
>>
>> I'm not asking for code or data, just a high level explanation as outline 
> in my previous email.
>
>> Does the geometry of triangles primitives rendered in Shader 330 version 
>> lack any properties?
>>
> No. 
>
> The problem is unlikely to be anything to do with triangles, but some 
> higher level issue about how the scene is constructed and and what 
> features you are attempting to use,
>
> You've said nothing about the wider context.
>

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