Hi Anders, On Wed, 17 Feb 2021 at 17:02, Anders Backman <ande...@cs.umu.se> wrote:
> I was wondering if there is any way of using the osgTerrain library by > feeding it with a dynamic (changing over time) heightmap? > I was thinking that most of the core features are there, including > the DisplacementMappingTechnique for quick tesselation. > But perhaps this is completely out of the scope for the Terrain library? > I don't recall writing any dynamic functionality into osgTerrain, but DisplacementMappingTechnique would be the way I'd tackle it. These days I'd just write my own osg::Geometry/shaders set up for this type of work without dropping in osgTerrain, but then I'd also write with the VulkanSceneGraph :-) Robert.
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