Hi Mike,
I have just tried in on my ATI laptop and it does work although at <1fps,
maybe it's only me with problem with an Nvidia 7800 card?
I am running the latest nvidia drivers on Windows, will setting the debug
level to higher and then run again and post the dump help you out?
Or if you can think of any other way to identify this one, I am more then
willing to help out in whatever way I can. Just don't expect me to wade
through the code as I am m that skill with OpenGL at the moment, certainly
when it comes to GLSL  and errr uniform arrays ;-).
I will be back home in a few hours so can try it on the NVidia then?

Regards

Martin.
 



> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
> Sent: 23 May 2006 05:19
> To: osg users
> Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
> 
> Hi Martin,
> 
> hmm, you're still seeing the "cannot change Uniform type" messages?  The
> only
> time I see those messages is when loading that new-format glsl_array1.osg
> file
> into the older OSG v1.0, which is expected.  Any chance there are old
> binaries
> being found?  What OS are you running?  Anyone else seeing the "cannot
> change
> Uniform type" message with a current CVS build?
> 
> Otherwise, I'm at a loss and those messages don't happen for me, so it's
> difficult for me to fix.  Any other info or diagnosis most welcome.
> 
> Cheers
> -- mew
> 
> 
> 
> Martin Naylor wrote:
> > Hi Mike,
> > I was all update accept for the changes made to the CVS today ;-)
> > Still the same result.
> >
> > Regards
> >
> > Martin.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen
> > Sent: 21 May 2006 22:26
> > To: osg users
> > Subject: Re: [osg-users] GLSL uniform arrays v. GPU drivers
> >
> > Martin Naylor wrote:
> >
> >>HI,
> >>Just out of curiosity I tried it with my Nvidia 7800 and got these
> errors?
> >>cannot change Uniform type
> >>cannot change Uniform type
> >>cannot change Uniform type
> >>cannot change Uniform type
> >>cannot change Uniform type
> >
> >
> > Are you using the latest OSG from CVS?  That shouldn't happen.
> >
> >
> >>glLinkProgram "" FAILED
> >>Program "" infolog:
> >>Fragment info
> >>-------------
> >><stdlib>(3044) : error C5043: profile requires index expression to be
> >>compile-time constant
> >
> >
> > Ok, that is the kind of implementation variation we're looking for here,
> > thanks.
> >  I'm wondering if we should start a wiki page to collect all the ways
> GPUs
> > might
> > constrain the use of arrays?
> >
> > Cheers
> > -- mew
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 
> 
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.392 / Virus Database: 268.7.0/345 - Release Date: 22/05/2006

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to