Hi, I am reimplementing some of our own overlay code to use the osgSim::OverlayNode. I am using osg 1.0.
What I would like to do is set a sort callback on the rtts that is used to draw the graph under the CameraNode. After looking at the code the only option I can see is to subclass the CullVisitors apply(osg::CameraNode& camera) method. Is there a better way to do that? Cheers, Brad DISCLAIMER:--------------------------------------------------------------------------- This Email may contain confidential and/or privileged information and is intended solely for the addressee(s) named. If you have received this information in error, or are advised that you have been posted this Email by accident, please notify the sender by return Email, do not redistribute it, delete the Email and keep no copies. -------------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
