On 5/31/06, hu jinshan <[EMAIL PROTECTED]> wrote:

hello!
>1) After two osg files are loaded, and close one, then the other osg data
can not be correctly rendered, some textures are missing.

The render context should be updated, and you should assign context id a
new value, this problem is solved by a previous post, please look look
again.

The osgsimplepager example has code for cleaning up the scene graph
and graphics context up ready for reuse.

>2) When the window is closed, the memory leak is very huge.
This one have let me in puzzle for a long time, and I'm look forward to the
newly version of OSG which have solved it perfectly.

The memory leak has little to do with the OSG itself, its how its
used, a new version of the OSG can't fix this problem as it isn't the
cause of the problem.   The OSG is just a scene graph its not an
application framework.

Robert.
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