WindowsXP and Windows Server 2003 (compiled for 32bit).  Same AFR SLI
behavior with both the latest source, and 1.0.  I went back to the original
version 1.0 today because my app crashed once on startup...and since I
wasn't getting what I needed out of the latest source, I went to the last
version that our app is stable on.

Note that I now realize with a thread per camera... I don't get any
hang/deadlock in windows, but sometimes switching between full screen and
windowed mode it hangs for a few seconds and then recovers ok.

I think the only time I ever had OSG hang was when I didn't have my node
setup before I realized...silly mistake(1-1.5 years ago).  If you are using
the latest source code, I think Robert said that OSG now defaults to
multithreaded... 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jan Ciger
Sent: Sunday, June 25, 2006 6:43 PM
To: osg users
Subject: Re: [osg-users] only 1 processor and SLI issue

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hi,

Vincent wrote:
> Thanks!
> 
> If anyone needs a quick hack to keep SLI on, I cheated it for the moment
> (since I have a demo on Tuesday).  I send an event 'h' just after I
realize
> the viewer.... (Since I didn't want to recompile osgproducer with help
> on)... and I also erased anything that would be showing on the help
> screen..(Application usage).
> 
> I tried this hack with a couple of OSG's sample apps, and it too keeps
those
> apps in AFR SLI too.  Doing a quick look at the code, it looks like 'h'
> dirties and applies the viewport, projection and model matrix.  So I tried
> just setting those states in a drawable callback.. no luck.  That's where
I
> left off debugging and decided to move on for now.
> 

Are you running SLI on Windows or in Linux? In Linux I get only black
window and the app hangs in the realize() call :(

Regards,

Jan

- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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