The current CVS version works fine for me with one noticeable change
since the 1.0 release:
-
The Producer will no longer work with older graphics cards not
supporting certain WGL extensions on WIN32. Osg::notify prints:
“Producer::VisualChooser: unable to setup a valid visual with WGL
extensions, switching to compatibility mode.”
even more annoying is a MessageBox popping up:
“Producer: Internal Error: Can’t assign Visual (PIXELFORMAT) to
surface. The parameter is incorrect.”
after clicking the message box away one of several things happens:
Either I get an error message:
“Error: OpenGL version test failed, requires valid graphics context.”
And the program dies because of access violations …
or
The program continues but each draw attempt will just print that realize has to
be called first.
Obviously the “switching to compatibility mode” does
not work out well. Also the whole notion that a dependency library will open
MessageBoxes is not something I relish, I prefer exceptions.
Under Linux (FC5, ubuntu 6.06) the problem does not exist …
also OSG 1.0 and 0.9.9 on Win32 … works just fine, confirming that the
problem seems to confined to “RenderSurface_Win32.cpp”.
Cheers
Frank
From: Robert Osfield
[mailto:[EMAIL PROTECTED]
Sent: Monday, June 26, 2006 7:21 AM
To: osg users
Subject: [osg-users] Working towards OpenSceneGraph-1.1 release
Hi All,
I would like to
start working towards getting the OpenSceneGraph-1.1
release out in July, and would very much
appreciate assistance from
the community in this effort.
1) The first phase
has to be testing out the CVS version of
OpenThreads/Produer and OpenSceneGraph on as
many platforms as
possible, fixing build issues on each of these
platforms. Testing
against your own applications will also be
invaluable.
2) The second phase
will be the a series of release candidates. This
phase will only commense once we have general
consensus that the CVS
versions are all compiling and working ok.
3) The thrid phase
will be the actual release. This will be once we
have a release candidate that looks solid w.r.t
source code and the
distribution tarballs themselves. The
third phase is mainly down to
me updating the website in all the appropriate
places, but its also
about then telling all the various relevant news
websites about the
new release - something the community can
certainly help significantly
with.
I'd like everything
to be complete in time for Siggraph, but the
earlier the better as those heading to Siggraph
will no doubt be busy,
and well I'm gunna be pretty busy preparing for
me house move.
Phase 1 can start
right now. I'll try and turn around build fixes
ASAP to get things back and tested. I am
still checking in a few
submissions, more on this on follow up emails in
this thread.
Thanks in advance
for your help,
Robert.
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