On 7/3/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
is there any way, I can get the id (or the name) of a texture? I want to
use glBindTexture manually and I need the id/name as parameter for it.
Or is there any other way I can bind the texture at a specific moment?

Would a texture->apply(state) not be sufficient?

If you really need to the texture id then look at the TextureObject
data structure, there is one TextureObject per graphics context.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to