On 7/3/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
is there any way, I can get the id (or the name) of a texture? I want to use glBindTexture manually and I need the id/name as parameter for it. Or is there any other way I can bind the texture at a specific moment?
Would a texture->apply(state) not be sufficient? If you really need to the texture id then look at the TextureObject data structure, there is one TextureObject per graphics context. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
