Hi all!
That's more a general question, but maybe there is someone who is able
to give me an answer.
How the graphic card stores texture data when compressed formats like
DTX are used? Are they stored still in compressed format or are they
decompressed during allocating and storing in the texture memory? So is
the size in the memory equally to the texture file size?
Does anybody knows how this handled?
Thank you for any comments!
Best Regards
Martin
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