Hi all,

referring to this post
http://osgcvs.no-ip.com/osgarchiver/archives/February2004/0012.html
it seems that no implementation is provided for renderbin modes such as/ OVERRIDE_RENDERBIN_DETAILS.
/Is it still the case?

In my application I'd like to "highlight" some object with a second pass, which just blends a uniform texture with an alpha value to the previous pass. To do this I wrote a decorator which owns the texture in its stateset, but as the renderBin details are not passed down in the hierarchy, the transparent pass is probably not handled properly, so I don't get any result. The hack I'm using at the moment is to clone the subgraph I want to highlight and render it with the decorator (which is not a decorator anymore, actually...)

Is there a cleaner way to achieve that?
Any plan to implement the other renderBin modes??

thank you
Ricky

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