Robert Osfield wrote:
 1) Removed osg::StateSet::ENCLOSE_RENDERBIN_DETAILS
 2) Implemented support for osg::StateSet::OVERRIDE_RENDERBIN_DETAILS
in CullVisitor.
The nesting feature is part of 1.0 though, just need to set the render
bin details on the StateSet which decorates your subgraph.

Robert.
Hi Robert,

I got the RenderBin nesting to work for my app.
However I'm still a bit puzzled by the relationship between the nesting feature and the RenderBinMode. If a StateSet INHERIT_RENDERBIN_DETAILS (default) from above and specifies a different bin number, this will create a nested bin. Instead with the USE mode, the bin number is considered in "absolute" terms, am I correct?
something like:

A (bin num 0)
|\
| \
|  C (USE - bin num 1)
|
B (INHERIT - bin num 2)       renders A, B (nested within bin 0), C

A (bin num 0)
|\
| \
|  C (USE - bin num 1)
|
B (USE - bin num 2)       renders A, C, B (follows renderbin numbers)


If this is the case, the OVERRIDE mode would just "prevent" the nesting feature.
Did I get it?

thank you_ricky
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